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Online chat room programs
Online chat room programs











online chat room programs
  1. #Online chat room programs software
  2. #Online chat room programs simulator

Most chat rooms don't require users to have any special software those that do, such as Internet Relay Chat (IRC) allow users to download it from the Internet.Ĭhat room users register for the chat room of their choice, choose a user name and password, and log into a particular room (most sites have multiple chat rooms). Forums and discussion groups, in comparison, allow users to post messages but don't have the capacity for interactive messaging. Yet, most commonly used chat rooms are not moderated and users may chat freely with the other occupants of the room.A chat room is a Web site, part of a Web site, or part of an online service such as America Online, that provides a venue for communities of users with a common interest to communicate in real time. Sometimes chat room venues are moderated either by limiting who is allowed to speak (not common), by having comments be approved by moderators (often presented as asking questions of a guest or celebrity), or by having moderation volunteers patrol the venue watching for disruptive or otherwise undesirable behavior. Offenders of these rules can be "kicked" (temporarily ejected from the room, but allowed back in) or banned completely either on a temporary or permanent basis. Typing with caps lock on is usually considered shouting (suggesting anger) and is discouraged.

online chat room programs

Chat rooms often do not allow advertising or "flooding", which is continually filling the screen with repetitive text. Many also disallow impersonating another user. Rules usually do not allow users to use offensive/rude language, or to promote hate, violence, and other negative issues. The rules are generally posted before entry, either on a web page or an MOTD-type banner in the case of IRC and other text-based chat systems. A similar but more complex style of text-based gaming are MUDs, in which players interact within a textual, interactive fiction–like environment.Ĭhat rooms, particularly those intended for children, usually have rules that they require users to follow. Chatroom-based implementations of the party game Mafia also exist. Trivia question & answer games are most prevalent. These are typically implemented by an external process such as an IRC bot joining the room to conduct the game. Games are also often played in chat rooms. Some online chat rooms also incorporate audio and video communications, so that users may actually see and hear each other. Many such implementations generate profit by selling virtual goods to users at a high margin. Some of the most popular 3D chat experiences are IMVU and Second Life (though they extend far beyond just chat). The most popular environments, such as The Palace, also allow users to create or build their own spaces. These are characterized by using a graphic representation of the user, an avatar (virtual elements such as games (in particular massively multiplayer online games) and educational material most often developed by individual site owners, who in general are simply more advanced users of the systems. Visual chat rooms add graphics to the chat experience, in either 2D or 3D (employing virtual reality technology). Many popular social media platforms are now used as chat rooms, such as WhatsApp, Facebook Groups, Twitter, and TikTok. Ares Galaxy, eMule, Filetopia, Retroshare, Vuze, WASTE, WinMX, etc.

online chat room programs

Many peer-to-peer clients have chat rooms, e.g. Jarkko Oikarinen created Internet Relay Chat (IRC) in 1988. Chat rooms gained mainstream popularity with AOL.

#Online chat room programs simulator

The first dedicated online chat service that was widely available to the public was the CompuServe CB Simulator in 1980, created by CompuServe executive Alexander "Sandy" Trevor in Columbus, Ohio. In 2014 Brown and Woolley released a web-based version of Talkomatic. Talkomatic was very popular among PLATO users into the mid-1980s. It offered several channels, each of which could accommodate up to five people, with messages appearing on all users' screens character-by-character as they were typed. Woolley in 1973 on the PLATO System at the University of Illinois. The first public online chat system was called Talkomatic, created by Doug Brown and David R.

online chat room programs

The system was called EMISARI and would allow 10 regional offices to link together in a real-time online chat known as the party line. It was developed by Murray Turoff, a young PhD graduate from Berkeley, and its first use was during President Nixon's wage-price freeze under Project Delphi. The first chat system was used by the U.S.

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    Online chat room programs